Desert War: 1940-42 is an operational level, ground-centric wargame that recreates the epic tank battles fought between the Axis and Allies for possession of Libya and Egypt. Adapt or die, no further choice is given when you fight at Desert War!
Air assets represent squadrons that can conduct counter-air, interdiction, ground attack and ground support missions. Air reconnaissance (recce) assets represent flights of two to four aircraft. Air recce assets can collect information about the location and type of enemy ground units on the map.
Naval Assets represent individual ships able to provide of ground attack and ground support missions.
Off-map Ground Assets provide additional capabilities that can influence the on-map battle. Ground Assets include electronic warfare assets, command and control (C2) activities, and Special Forces.
Unlike in many computer wargames, Desert War 1940-42 employs a WEGO system. WEGO by its nature is about the Player’s ability to plan for and manage chaos. To find solutions to perceived challenges to accomplishing the mission with the tools at hand.
In this way, every decision you make must be carefully considered. Learn to think three moves ahead and outsmart your opponent!
List of scenarios: 2nd Battle of Bardia (introductory scenario), Operazione E: The Reluctant Offensive, 13-20 Sep 1940, Into The Blue: Battle of Sidi Barrani, 9-12 Dec 1940, Beda Fomm: Death of an Army, 1-7 Feb 1941, Enter Rommel (only Multiplayer - no SP), Battle of Sollum: Operation Battleaxe, 15-18 Jun 1941, Sunday of the Dead: Battle of Sidi Rezegh, 18-24 Nov 1941, Rats vs The Ram: Battle of Bir el Gubi, 19-21 Nov 1941, Gazala--First Five Days, 26-30 May 1942, Gazala--The Cauldron, 29 May - 10 Jun 1942, Gazala--Fall of Tobruk, 11 - 21 Jun 1942, High Tide at Alam Halfa, 30 Aug - 5 Sep 1942, 2nd Alamein: From Lightfoot to Supercharge, 24 Oct - 3 Nov 1942.
© 2018 Slitherine Ltd. All Rights Reserved. Desert War: 1940-1942, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners.
Re-discover surprise on the battlefield! The WEGO game system makes for great fun and realistic game play
12 scenarios that explore the action from the Italian Invasion of Egypt in 1940 to Rommel's defeat at El Alamein in late 1942
Control land, air and naval forces at the battalion, air group, and individual ship level
Allocate Command, Special Forces and electronic warfare (EW) assets to influence the battles
Simple on-line gameplay using Slitherine's PBEM system
Full game editor - build your own maps, forces, and graphics. Includes an AI scripting language that provides a challenging AI opponent capable of "changing its mind" based on the human player's actions