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Shadow Empire

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

Recent NEWS

Shadow Empire Five Town AAR - Part 3 - Hidden Technology

Mar. 06, 2020 - The third part of the Five Town AAR.

Shadow Empire AAR - Part 2 - Mutants in the Attic

Feb. 26, 2020 - The second part of the FiveTown AAR

Shadow Empire AAR - Part I - A Megalopolis in Ruins

Feb. 24, 2020 - This is the first part of a very articulated AAR, in which you'll find a clear example of Shadow…

Shadow Empire Dev Diary #3 - Building an Economy

Feb. 07, 2020 - To supply your Armies of conquest, to produce Replacement Troops or to raise new Formations you’ll…

Game SPECS

VR Designs
English
Strategic
Sci-Fi
Space
Expert
Turn-Based
1-4
Present
PBEM
PDF E-Book

Shadow Empire is an original mix of genres. It is an immersive and rather complex turn-based game with a unique mix of military wargame, 4X, procedural generation and role playing elements. It is the year 8200. It has been several hundred years since the Dissolution War destroyed humankind. You and your people are rising out of the ashes and rediscovering technology and the concept of civilization. 


Shadow Empire puts you in the seat of the supreme ruler of a small nation destined for greatness and reconquering a devastated Planet. You have Leaders to help you govern your Zones, administer your Organisations and lead your armies. You’ll also have Stratagems available that you can play on various targets. Can you make your people climb the ladder of civilization and technology once again? Can you conquer and reunite the planet?

THE CONCEPT

It is in essence a game about military conquest, but you will also engage in diplomacy, budgets, organizational management, your economy, infrastructure, design and many more details. The game has a very procedural design that will ensure re-playability and experimentation. Not only are the Planets procedurally generated, also the equipment you are fighting with is. A separate system for discovery of Techs, Formation Types and Model Types and their research/development also ensures that you’ll have to work with different playing pieces each game.

The game universe is designed to evoke the feeling of being on another planet in some dark future, but at the same time to stay familiar. It is a game that does not deny it is a game, but it has a strong thematic focus on keeping things relatively realistic. For a strategy game there is a relatively strong roleplaying angle where you’ll need to keep your leaders happy in order for them to do their jobs well and not get any ideas of rebellion.

MICRO AND MACRO MANAGEMENT 

There is a lot of potential micro management to engage in and to offset this the game has Stratagems that allow sweeping actions by just clicking the ‘play stratagem’ button. This allows a mental break from the micro stuff, for helping the player get out of a fix and enforcing the thematics as well.

This game is one of the most ambitious games VR Designs ever made. It is a very rich experience and a truly unique game that is no cookie-cutter of something you have already seen before

Summary of the Features

  • Turn-based Strategy
  • Planetary Exploration and Conquest
  • Hardcore Military Simulation
  • Deep management of your Empire and Economy
  • Many Stratagems, Stories and Decisions combined with a roleplaying angle
  • A Sandbox and Procedural experience that invites to play the game as you want