WarPlan is an incredibly accurate World War II simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War II board wargaming. Play a recreated World War II in every detail, thanks to the huge engine flexibility and database.
WarPlan is a game designed and coded by Alvaro Sousa, from Kraken Studios, creator of Strategic Command 2 Products (Assault on Communism, Assault on Democracy, Brute Force, Strategic Command 3 Image Importer).
Developer Kraken Studios places their emphasis on games that are... Easy to use, hard to win. WarPlan employs one of the best interfaces to lower micromanagement as much as possible so players can focus on playing and thinking.
The game's scale is very huge, covering 70 different potential countries, in a map large 30 miles / 50km per hex using a Peter's map scaling (which better represents real distances). The land scale is 15k - 60k men, air scale is 300-400 air craft and naval scale is 2 capital ships + support ships.
20 different units with 15 different attributes, 17 different technological advancements, 5 different specialties. Each country has their own units with their own attributes. Additionally, units can be impacted by: Breakdown - Land units can be split or reformed, corps may detach a division, armies may split, Formation – Small formations may be grouped into larger ones, Generals - Each player comes with their own generals that affect combat, mobile attack, and retreats, Support pool Units - 11 different support types.
Naval units stack in fleets. 1 land, 1 air, 1 fleet per hex.
Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones.
The system allows you 17 different advancements and each unit has at minumum 2 advancement choices. You can have 47 different unit configurations.
Land units have the capacity of having a specialization. This is an attachment of equipment, elite trained units, or gear. With advancements this allows for 120 different land unit configurations
Supply system is based on cities, rail, ports, headquarters, and distance from railways. The supply system more accurately represents the North African Campaign.
Players may declare war, influence, attempt a coup, or negotiate a surrender. Each country has a loyalty and an entry level. Actions in game may alter the entry and loyalty of various countries.
The map is Hex based, with 15 different types of terrains subdivided in to sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses; 12 different resource types, 5 different strategic resources. Realism is henanced by the presence of Fog of War, with detection levels that determine information of units. Moreover, 5 different weather conditions make the whole gameplay more challenging.
Combat takes place on Land, with multihex attack based on operation points allowing for multiple move and attack tactics allowing for frontline breakthroughs, on Air, where you can attack selected targets and may automatically support land attacks, and on Sea, where fleet and raider modes affect detection. Night action, Surface, Sub, and Carrier combat are available. Use the Zone of control to restrict the movement of the enemy.
AUTOMATIC REPAIR AND ADVANCEMENT
Units automatically repair and get advancements simulate realistic conditions allowing players to focus on strategy and play.
You can play vs the A.I., in hotseat, and PBEM mode.
WarPlan includes an editor to allow modding and creation of scenarios.
©2019 Matrix Games Ltd. All Rights Reserved. WarPlan, Matrix Games Ltd. and their Logos are all trademarks of Matrix Games Ltd. All other marks and trademarks are the property of their respective owners. Developed by Kraken Studios.
70 different potential countries
Map scale 30 miles / 50km per hex using a Peter's map scaling which better represents real distances
15 different types of terrains subdivided in to sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses
12 different resource types
5 different strategic resources
Fog of War – detection levels determine information of units
5 different weather conditions
20 different units with 15 different attributes, 17 different technological advancements, 5 different specialties
17 different advancements. Each unit has at minumum 2 advancement choices
Automatic repair and advancement
WarPlan includes an editor to allow modding and creation of scenarios