Close Combat: Cross of Iron thrusts the player into a variety of tactical situations where the outcome of seemingly small engagements can dictate the entire course of the Second World War. Players start off as a junior officer leading their men into intense tactical battles in real time in any of the several classic Close Combat campaigns or the massive new Fuger's Ostliche Wut, or Fuger's Eastern Fury campaign. As players survive and win through the thickest, most intense period of fighting during the conflict, they will find themselves negotiating a wide variety of terrain, weather conditions, and enemies. Such diversity of circumstances will see the player advancing across the frozen winter, hot dusty summer, and muddy autumn all within one of several immersive campaigns.
Close Combat: Cross of Iron also includes vast improvements to the Close Combat multiplayer support with a new multiplayer campaign system for battles. The service consists of a Campaign Server to which players connect to play a Strategic Campaign. With the option to either play against the AI or in a unique Massive Multiplayer Campaign, players can connect to the action any day and at any time and fight battles against other human opponents as often as they like.
Some other features for Close Combat: Cross of Iron include: