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Commander – Napoleon at War Is Updated

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Published on December 05, 2008

David Heath, Director of Operations at Matrix Games, said “Slitherine Strategies and Firepower Entertainment are working hard to keep enhancing the new Napoleonic addition to the acclaimed Commander engine. The latest balance changes and AI enhancements should allow Commander – Napoleon at War to steal a march on more than a few players.”

 

Commander - Napoleon at War is the newest game in the Commander series, taking the acclaimed design introduced in Commander - Europe at War to the next level. Building on the international success of its predecessor, Commander - Napoleon at War brings the same simple and intuitive gameplay mechanics to the Napoleonic era, creating a different and even more compelling gaming experience. Use the combined arms of infantry, cavalry and artillery combined with the innovations and strategies of the Napoleonic wars to secure victory.  
 

Play on a beautifully rendered map of Napoleonic Europe, where terrain and weather play a large role and mud and snow may bog down your army at a crucial time. Logistics are also modeled, with supply lines, resources and sieges and the use of privateers and naval superiority to stifle trade routes. Players have twelve unit types to choose from as well as fifteen research paths, and eight immersive historical campaigns from 1805 through 1815!

 

Can Napoleon’s ambition be denied or will the flag of the Empire of France fly throughout the continent?  It is up to you to write the story of the Napoleonic Wars in Commander - Napoleon at War!

 

Get the update here. This update is comprehensive and will bring the version of the game to 1.06.
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