Published on December 07, 2006
The latest version of the For Liberty! demo provides a trove of improvements and added features. For the tactical-level strategy fans who love the smell of musket powder in the morning, a helpful minimap was added to tactical battles. As another improvement to the tactical aspect of For Liberty!, the battle terrain is more varied now, especially in open terrain hexes. Also, terrain tiles can now be partially off-map, resulting in more realistic and varied battlefields. To top off these tactical improvements, the fatigue system has also been reworked.
A variety of changes and improvements to the already painstakingly realistic ruleset were also made to the updated For Liberty! demo. The infantry firing arc is now restricted to 30 degrees in tactical battles when using the Advanced ruleset. In addition, the influence system tweaked a bit more, as transferring units now only requires influence when moving the unit from an influential leader.
The updated demo, like its original, features a hypothetical southern campaign in 1780 where you must stop the raiding Indians and then fight a full British brigade. Players will be pleased with the level of depth the gameplay goes into for this demo, as tactical battles are fully playable too.
For Liberty! is a turn-based strategy game covering the American Revolutionary War from 1775 – 1783 and the Hungarian Rakoczi Independence War which was the eastern theater of the War of Spanish Succession from 1703 to 1711. For Liberty! features a fantastically dynamic level of complexity where you can command as many or as few of your forces as you want. Commands for the 16 different unit types of 5 nations include attack, recon, retreat, train, rest, pillage, siege enemy forts, fortify important locations. And on the other side of these battles for power, political decisions and foreign aid are simulated by an influence system that you can use to change the strategic situation.